KlasseKartak
GRAPHIC DESIGN

transreal

A dancer, absorbed in her thoughts and her movements, explores the space. She is just getting to know herself anew, distanced from the perceivers through VR glasses. Not only visible here, in the analog exhibition space, but simultaneously happening in a digital world. She was deconstructed, reborn as a 3D Avatar. Her journey is projected to the walls, the used technology in the room refers as a material proof of this process. transreal, a collaboration project between the contemporary dancer Hannah Wimmer and the transmedia artist Maximilian Prag was born out of the artists´ desire to explore how movement and self-experience can be translated into a virtual environment. The costume by Anna Schall creates an interskin between the performer and Avatar and extends the motion capture technology, allowing for an in-depth exploration of the body and how it moves and interacts with both physical and virtual spaces. The sound set provided by MARAws accompanies the performance and embodies and aestheticizes the performative relations.

The artists` investigations of how the physical and virtual can co-exist simultaneously include ideas of author Legacy Russel. Her Manifesto Glitch Feminism is a key element of this performance, encouraging audiences to break down traditional ideas of gender and identity through the glitch (1) and explore how these concepts can be deconstructed and reimagined. By using the ‚body‘, we give material form to what has no form, an abstract assemblage. Taking advantage of both the real and virtual worlds, the contemporary self-body incorporates virtuality and transforms it into another manifestation. The title, heralded as “transreal” a term created by Micha Cárdenas, is to describe the virtual in this exchange between realities (2). Through the virtual, we have the freedom to alter ourselves, becoming a “complex new expression of prosthetic reembodiment through which our physical bodies and subjectivities extend themselves into the virtual terrain.” as Legacy Russel states. It is a fragmented self-body that is born as a virtual artifact, but becomes tangible as physicality and perception. In their performance, the dancer glitched in both her virtual and physical self and was encoded in new life while being complexified through 3D Scanning techniques. Computers and devices become our invisible second selves, an extension to define our personal and cultural identity. We are asking ourselves the increasingly conscious question of how the Internet affects our current notions of identity and can grow beyond binaries and structures, becoming visible in our transreality. In the digital worlds, parallel identities can co-exist and we can recreate our personality parts as whole entities. Our identity becomes refracted and newly perceptible in the blurred transitions between the digital and physical. Although the performance is rooted in digital art practices, it differs from their traditional form in its complexity and interactivity. Unlike digital art that is often experienced solely through a screen, this performance allows us to perceive a live process, creating an immersive experience that blurs the boundaries of reality and sketching us a new interpretation of what bodies within a space can be. ____

 

“A Glitch is an error, a mistake, a failure to function. Within technoloculture, a glitch is part of machinic anxiety, an indicator of something gone wrong. […] Within glitch feminism, we look at the notion of glitch-as-error with its genesis in the realm of the machinic and the digital and consider how it can be reapplied to inform the way we see the AFK world, shaping how we might participate in it toward greater agency for and by ourselves.”

Legacy Russel, Glitch Feminism. A Manifesto, London/New York 2020, p.8-9.

“The Transreal explores the use of multiple simultaneous realities as a medium in contemporary art, including mixed reality, augmented reality and alternate reality approaches. Building on the notion of „trans“ from transgender, signifying the crossing of boundaries, the author proposes that transreal aesthetics cross the boundaries created by a proliferation of conceptions of reality that occurred as a result of postmodern theory and emerging technologies.”

Micha Cárdenas, The Transreal Political Aesthetics of Crossing Realities, Dresden/New York, 2012.

Text: Josepha Edbauer

Video Documentation: Felix Lenz

Editing: Maximilian Prag

transreal

A dancer, absorbed in her thoughts and her movements, explores the space. She is just getting to know herself anew, distanced from the perceivers through VR glasses. Not only visible here, in the analog exhibition space, but simultaneously happening in a digital world. She was deconstructed, reborn as a 3D Avatar. Her journey is projected to the walls, the used technology in the room refers as a material proof of this process. transreal, a collaboration project between the contemporary dancer Hannah Wimmer and the transmedia artist Maximilian Prag was born out of the artists´ desire to explore how movement and self-experience can be translated into a virtual environment. The costume by Anna Schall creates an interskin between the performer and Avatar and extends the motion capture technology, allowing for an in-depth exploration of the body and how it moves and interacts with both physical and virtual spaces. The sound set provided by MARAws accompanies the performance and embodies and aestheticizes the performative relations.

The artists` investigations of how the physical and virtual can co-exist simultaneously include ideas of author Legacy Russel. Her Manifesto Glitch Feminism is a key element of this performance, encouraging audiences to break down traditional ideas of gender and identity through the glitch (1) and explore how these concepts can be deconstructed and reimagined. By using the ‚body‘, we give material form to what has no form, an abstract assemblage. Taking advantage of both the real and virtual worlds, the contemporary self-body incorporates virtuality and transforms it into another manifestation. The title, heralded as “transreal” a term created by Micha Cárdenas, is to describe the virtual in this exchange between realities (2). Through the virtual, we have the freedom to alter ourselves, becoming a “complex new expression of prosthetic reembodiment through which our physical bodies and subjectivities extend themselves into the virtual terrain.” as Legacy Russel states. It is a fragmented self-body that is born as a virtual artifact, but becomes tangible as physicality and perception. In their performance, the dancer glitched in both her virtual and physical self and was encoded in new life while being complexified through 3D Scanning techniques. Computers and devices become our invisible second selves, an extension to define our personal and cultural identity. We are asking ourselves the increasingly conscious question of how the Internet affects our current notions of identity and can grow beyond binaries and structures, becoming visible in our transreality. In the digital worlds, parallel identities can co-exist and we can recreate our personality parts as whole entities. Our identity becomes refracted and newly perceptible in the blurred transitions between the digital and physical. Although the performance is rooted in digital art practices, it differs from their traditional form in its complexity and interactivity. Unlike digital art that is often experienced solely through a screen, this performance allows us to perceive a live process, creating an immersive experience that blurs the boundaries of reality and sketching us a new interpretation of what bodies within a space can be. ____

 

“A Glitch is an error, a mistake, a failure to function. Within technoloculture, a glitch is part of machinic anxiety, an indicator of something gone wrong. […] Within glitch feminism, we look at the notion of glitch-as-error with its genesis in the realm of the machinic and the digital and consider how it can be reapplied to inform the way we see the AFK world, shaping how we might participate in it toward greater agency for and by ourselves.”

Legacy Russel, Glitch Feminism. A Manifesto, London/New York 2020, p.8-9.

“The Transreal explores the use of multiple simultaneous realities as a medium in contemporary art, including mixed reality, augmented reality and alternate reality approaches. Building on the notion of „trans“ from transgender, signifying the crossing of boundaries, the author proposes that transreal aesthetics cross the boundaries created by a proliferation of conceptions of reality that occurred as a result of postmodern theory and emerging technologies.”

Micha Cárdenas, The Transreal Political Aesthetics of Crossing Realities, Dresden/New York, 2012.

Text: Josepha Edbauer

Video Documentation: Felix Lenz

Editing: Maximilian Prag

year 14 A.I. ⋆ ˚。⋆ when i upload myself to the cloud, i don’t feel any pain

 

playfully analysing what living in a world of smart devices means to the subjective self, more than 10 years later after their introduction and viral spread. a genderqueer avatar is seen moving in an imaginary absurd surrounding, moving through space organically, but interrupted by glitches in their movement. their clothes are digitally modified and function only to a certain degree of the simulation in covering the body. the perspectives are switching between a selfie perspective, a subjective perspective looking towards the phone in their hands and cameras surrounding. their intention or feeling towards the spoken text is unclear, nonchalantly being themselves in the environment they are put in. the year is 14, 15, 26 A. I. (After Iphone), the advent of smart devices hailed by the introduction of the very first iphone – I am dependent on this device and feel amputated without. blackout. i am storing my past, my memories in moving images, texts and snippets of my recent years in the cloud, encrypted and unlocked on my phone. i am storing my future on it, of which i know, in events and dates and a network growing closer and apart. the device doubles as my gate to my digital identity. my virtual me, gathering information on behalf of me and acting as an agent of my longing for networked identities and service of the informational age.

year 14 A.I. ⋆ ˚。⋆ when i upload myself to the cloud, i don’t feel any pain

 

playfully analysing what living in a world of smart devices means to the subjective self, more than 10 years later after their introduction and viral spread. a genderqueer avatar is seen moving in an imaginary absurd surrounding, moving through space organically, but interrupted by glitches in their movement. their clothes are digitally modified and function only to a certain degree of the simulation in covering the body. the perspectives are switching between a selfie perspective, a subjective perspective looking towards the phone in their hands and cameras surrounding. their intention or feeling towards the spoken text is unclear, nonchalantly being themselves in the environment they are put in. the year is 14, 15, 26 A. I. (After Iphone), the advent of smart devices hailed by the introduction of the very first iphone – I am dependent on this device and feel amputated without. blackout. i am storing my past, my memories in moving images, texts and snippets of my recent years in the cloud, encrypted and unlocked on my phone. i am storing my future on it, of which i know, in events and dates and a network growing closer and apart. the device doubles as my gate to my digital identity. my virtual me, gathering information on behalf of me and acting as an agent of my longing for networked identities and service of the informational age.

Neonland brings together digital and natural worlds – through a mixture of handmade and generated objects, the environment is created, punctuated by organic neon sculptures, 3D scans of organic materialities and fragile veils.

The viewer can interactively become part of the world, using a sensor that detects hand movements to influence different factors and thus the atmosphere of the digital ecosystem.

a interactive immersive experience for Leopold Museum comprised by 3 projections, sound and hand tracking interactivity.

2022, 3 channel projection, realtime interactive, hand tracking sensor, sculpture

Comissioned by Leopold Museum

by Cristian Anutoiu & Maximilian Prag

Neonland brings together digital and natural worlds – through a mixture of handmade and generated objects, the environment is created, punctuated by organic neon sculptures, 3D scans of organic materialities and fragile veils.

The viewer can interactively become part of the world, using a sensor that detects hand movements to influence different factors and thus the atmosphere of the digital ecosystem.

a interactive immersive experience for Leopold Museum comprised by 3 projections, sound and hand tracking interactivity.

2022, 3 channel projection, realtime interactive, hand tracking sensor, sculpture

Comissioned by Leopold Museum

by Cristian Anutoiu & Maximilian Prag

being both (2022)

How can we perceive and experience our bodies in virtual space? A performer experiences abstract digital worlds through VR glasses and discovers her physicality in digitality. In the performance, recipients become witnesses to the dancer’s interplay of how the body is digitally captured and represented and abstracted in digital space. Through themes of the metaverse, avatarics and digital consciousness of corporeality, a new way of seeing our interconnectedness with digital entities emerges. transdisciplinary performance by Hannah Wimmer ( @hannah_maria_ ) and Maximilian Prag ( @maximilianprag ) text by josepha edbauer ( @chosepha )

being both (2022)

How can we perceive and experience our bodies in virtual space? A performer experiences abstract digital worlds through VR glasses and discovers her physicality in digitality. In the performance, recipients become witnesses to the dancer’s interplay of how the body is digitally captured and represented and abstracted in digital space. Through themes of the metaverse, avatarics and digital consciousness of corporeality, a new way of seeing our interconnectedness with digital entities emerges. transdisciplinary performance by Hannah Wimmer ( @hannah_maria_ ) and Maximilian Prag ( @maximilianprag ) text by josepha edbauer ( @chosepha )

Under the title »Intangible Care«, the third edition of the Viennese media art festival CIVA 2023 builds on the themes of previous years. 

By exploring the impalpable aspects of „phygital“ existence it reflects upon our post-digital society’s multi-layered and ambivalent relationship to caring. 

For the visual identity Enrico Zago and Maximilian Prag created artefacts that on the one hand reference CIVA’s previous editions, as well as layers of care and notes to hybridization and interlinking of our shared realities through technology. They are artefacts of a future found and presented in the now, staged as objects with physical attributes, but no tangible physical presence. taking care of these artefacts, they are veiled softly, cushioned and thus protected and held, but also constrained in their form. 

Handlettering
by Marlene Kager

Rendering & 3D created in Blender & ZBrush
by Enrico Zago and Maximilian Prag

Layout & Graphic Design
by Maria Rudakova and Maximilian Prag

civa.at

Under the title »Intangible Care«, the third edition of the Viennese media art festival CIVA 2023 builds on the themes of previous years. 

By exploring the impalpable aspects of „phygital“ existence it reflects upon our post-digital society’s multi-layered and ambivalent relationship to caring. 

For the visual identity Enrico Zago and Maximilian Prag created artefacts that on the one hand reference CIVA’s previous editions, as well as layers of care and notes to hybridization and interlinking of our shared realities through technology. They are artefacts of a future found and presented in the now, staged as objects with physical attributes, but no tangible physical presence. taking care of these artefacts, they are veiled softly, cushioned and thus protected and held, but also constrained in their form. 

Handlettering
by Marlene Kager

Rendering & 3D created in Blender & ZBrush
by Enrico Zago and Maximilian Prag

Layout & Graphic Design
by Maria Rudakova and Maximilian Prag

civa.at

A Shamanic Poster as result of the “Rites of ascension” workshop with Jonathan Castro at Captcha Mannheim in September 2018. 

„The workshop was focused in 2 stages: The first one was to work with our entire physical being and to the interconnection between us and everything else. Through different exercises (sound walk, sound improvisation, music meditation, automatic design) we were possible to develop a new state of mind that alters our perception of the space-time providing us new ways and tools to imagine and feel, weaving the physical presence with the digital one.  Last stage was to create a “shamanic poster” an object with a mystical allure and with an inner light that could literally speak to the imagination. A light that touches us deeply attributed to the poetics of things.“ 
– 
Jonathan Castro

2018

 

A Shamanic Poster as result of the “Rites of ascension” workshop with Jonathan Castro at Captcha Mannheim in September 2018. 

„The workshop was focused in 2 stages: The first one was to work with our entire physical being and to the interconnection between us and everything else. Through different exercises (sound walk, sound improvisation, music meditation, automatic design) we were possible to develop a new state of mind that alters our perception of the space-time providing us new ways and tools to imagine and feel, weaving the physical presence with the digital one.  Last stage was to create a “shamanic poster” an object with a mystical allure and with an inner light that could literally speak to the imagination. A light that touches us deeply attributed to the poetics of things.“ 
– 
Jonathan Castro

2018